The overview
The Crossing of Myths is MYTHENOR's journey mode: each attempt (a "crossing") travels 10 floors of a map you see in full from the start. Three realms, drawn from the six mythologies, make up the path: realm A covers floors 1 to 3, B floors 4 to 6 and C floors 7 to 10.
The types of stop
- Duel: a regular duel; floor 1 only has duels.
- Elite: a harder duel, with a better reward.
- Event: a choice with consequences (there is a catalog of events in Appendix E).
- Market: where you spend Obols.
- Shrine: you pick one of three Blessings, or purify a Curse.
- Fount: heal, Forge or Awaken; floor 5 is a Fount, and floor 9 has a Fount and a Market.
- Guardian: the corrupted boss of floor 10.

Characters and kits
You pick one of the 8 characters. Each brings a kit of 20 common and uncommon cards (from their own myth; the two unlockable characters mix myths) and a starting Blessing. Your collection does not come in: everyone starts equal, and what changes is how you play. Six characters are free from the start; two are unlocked when you win your first crossing.

The journey's Life and the Phoenix Flame
Your Life starts at 8,000 and carries across every duel. Winning a duel heals 1,000 (and 500 from Grade 4 onward). Losing a duel ends the crossing, except for the Phoenix Flame: just once, it revives you with 4,000 Life and you redo the duel (only in Grades 0 and 1).
Enemies start with the Life of the realm they are in: 3,000 in realm A, 4,000 in B and 5,000 in C; elites have 5,500 and Guardians 8,000.
The journey deck and the Obols
The journey deck has 20 to 30 cards. Obols are the currency of the journey only: a duel gives 20 to 30, an elite 45 to 60, and skipping the reward card gives 15.
Rewards inside the journey
After a duel you pick one of three cards for your deck. After an elite, you pick one of three cards and one of two rare Blessings.

The Market
| At the Market | Price |
|---|---|
| Card Common | 40 Obols |
| Card Uncommon | 60 Obols |
| Card Rare | 90 Obols |
| Card Epic | 160 Obols |
| Card Legendary | 300 Obols |
| Common Blessing | 120 Obols |
| Rare Blessing | 180 Obols |
| Remove a card from the deck | 60 Obols (+25 per later removal) |
| Awaken a monster | 90 Obols |
| Recipe Scroll | 70 Obols |
| Purify a Curse | 100 Obols |
The Fount, the Forge and Awakening
At the Fount you choose one thing: heal 30% of your max Life; Forge (fuse two deck cards, permanently; it requires more than the minimum number of cards in the deck); or Awaken a monster. Awakening gives +300 ATK and DEF, or swaps one of the two constellations, or swaps the element; it applies to every copy of that card in the journey.

The Shrine
At the Shrine you pick one of three Blessings or purify a Curse.
Blessings, Curses, Events and Guardians
The Crossing has 38 Blessings (Common, Rare and Legendary), 6 Curses, 15 Events and 6 corrupted Guardians, each with a rule of its own. Blessings improve you; Curses hold you back during the journey until they are purified; Guardians change the rule of the final duel. The full list is in Appendix E.
Nothing hidden
The enemy's Blessings and the Guardian's rule appear before you enter the stop: you decide knowing what is coming.

Trial Grades
There are Grades from 0 to 5, and they are cumulative. Winning a crossing at a Grade unlocks the next one.
| Grade | Rule (adds to the previous ones) |
|---|---|
| 0 | Standard Travessia (with the Phoenix Flame). |
| 1 | Enemies have 500 more life. |
| 2 | No Phoenix Flame. |
| 3 | Elites have 2 enemy blessings. |
| 4 | Post-duel heal 1000 → 500. |
| 5 | The boss has a second rule. |
Journey rules
- You have one active journey at a time; it expires in 14 days.
- You can abandon the journey; a duel in progress counts as a surrender.
- The journey uses the clock of duels against the computer (End of the duel, grade and clock).
What the Crossing pays in the main game
- Gold per duel won: 10 gold (duel), 20 gold (elite), 40 gold (Guardian), with a cap of 60 gold per day, inside the general cap against the computer.
- Pass XP at 50% of normal; career XP normal.
- Packs: 1 Traveler's Pack for the first Guardian beaten every 4 weeks; 1 themed pack on the first win with each of the six mythology kits; 1 Traveler's Pack on the first win at Grade 5.
Premium characters
A premium character (Shop) plays the kit of their mythology; the difference is purely cosmetic.