Part 2 · Duel rules · Chapter 11

End of the duel, grade and clock

Five ways to finish, how the grade is calculated and what counts as a "real duel".

Five ways to finish

  • Life at zero: whoever reaches 0 Life loses.
  • Empty deck: if, at the start of your turn, you must draw and your deck is empty, you lose. Drawing through a spell effect with an empty deck does not make you lose.
  • Surrender: the Surrender button, with confirmation, is an immediate defeat.
  • Time: the clock running out is a defeat.
  • Abandonment: disconnecting and not coming back within the grace period is a defeat.

The clock

Against another playerAgainst the computer
Time per turn80 s80 s
Time runs outthe turn passes; 3 in a row = defeatthe turn passes; 3 in a row = defeat
Disconnect grace60 s300 s

Each turn has 80 seconds against another player and 80 seconds against the computer, with no reserve (in your first duel, the guided one, it is 30 minutes). In the last 10 seconds of your turn the clock turns red, pulses and goes tick-tock. If time runs out, the turn passes by itself and the notice Time is up — turn passed appears; only letting the time run out 3 times in a row loses the duel (any action of yours, even tapping End turn, resets the count, and the notice of the one before the last says the next one is a defeat). If you disconnect, you have a grace period to come back before losing by abandonment.

The POW and TEC grades

At the end of the duel the game gives two grades, from 0 to 100 points each:

  • POW (Power) = 50 + fusions × 4 + effective attacks × 2 − turns + (Life ÷ 1000) × 3;
  • TEC (Technique) = 50 + spells × 4 + traps × 6 − turns, plus 20 if you won by empty deck.
GradePoints (POW or TEC)Gold per win (computer)
S≥ 90120 gold
A≥ 7590 gold
B≥ 6060 gold
C≥ 4540 gold
D< 4520 gold
The result screen with the POW and TEC grades

What is a "real duel"

To stop rewards from being "farmed" with empty duels, only a real duel pays pass XP, career XP, quests and PvP gold:

  • Against another player: each side made at least 3 plays or attacks and at least 90 seconds went by.
  • Against the computer: you made at least 3 plays or attacks and the duel reached turn 4.

Also, against the same opponent, only 3 PvP duels (Ranked or Casual) per UTC day pay gold, career XP and quests.

The difficulty levels

The computer duelists play at four levels. All of them see only what a player would see: they have no hidden information about your hand.

LevelWhere it appears
ApprenticePosition 1 of each region (tutorial)
DuelistPositions 2, 3 and 4
MasterPosition 5
LegendThe Guardian (position 6), Kaelmyr and Legend Mode

Play a duel →