Egyptian · No. 035
Crocodile of the Murky Waters
Inspired by: The Nile crocodile, feared and venerated, and the crocodile god Sobek.

Only its eyes show. The rest is patience.
- Rarity
- Uncommon
- Category
- Monster
- ATK
- 1700
- DEF
- 1600
- Level
- 5
- Type
- Beast
- Element
- Water
- Constellations
- Moon · Leviathan
The myth
The crocodile was the great predator of the Nile. Herodotus describes its size, more than eight meters by his account, its protruding teeth and its impenetrable hide. Some Egyptians treated it as an enemy; others, near Thebes and Lake Moeris, held it very sacred: they raised tame crocodiles adorned with earrings of glass and gold and embalmed them after death. That reverence was tied to Sobek, a protective crocodile god. This card's Crocodile of the Murky Waters is a MYTHENOR creature.
Why it has this power
An uncommon level 5 Beast of Water with 1700 ATK and 1600 DEF: patient and solid. Moon beats Wisp and Leviathan, the monster of the waters, beats Fox. With the Oasis Guard Lancer it fuses into Sebeku, Crocodile Lord of the Oasis.
Did you know
Herodotus tells that near Thebes sacred crocodiles wore earrings of glass and gold and bracelets on their forefeet.
Connections
- Fuses into: + Oasis Guard Lancer → Sebeku, Crocodile Lord of the Oasis
- In Sethis, Novice Sentinel's deck
Where to get it
- Campaign drop: Scribe Nefru (The Obsidian Necropolis) — grade S: 20%
- Campaign drop: Sethis, Novice Sentinel (The Obsidian Necropolis) — grade B: 14% · grade C: 10%
- Daily Offering: 0.45% per pack (Uncommon 33% per card)
- Welcome Pack: 1.1% per pack (Uncommon 30% per card)
- Traveler's Pack: 0.96% per pack · 5.6% in the themed pack (Uncommon 29% per card)
- Bronze Reliquary: 0.94% per pack · 5.5% in the themed pack (Uncommon 29% per card)
- Silver Reliquary: 0.96% per pack · 5.6% in the themed pack (Uncommon 33% per card)
- Golden Reliquary: 0.94% per pack · 5.5% in the themed pack (Uncommon 35% per card)
- Daily Showcase: Shows up on about 0.98% of days · 400 gold
- Craft with card dust: 100 dust
- Crossing of Myths: Can be offered as a reward during a crossing (the card stays in the crossing deck).
Sources
- Herodotus, Histories 2.68 (tr. A. D. Godley) — Herodotus / Perseus Digital Library, Tufts University
- Herodotus, Histories 2.69 (tr. A. D. Godley) — Herodotus / Perseus Digital Library, Tufts University
- Sebek — Encyclopaedia Britannica