Norse · No. 047

Marmennill, the Prophet Merman

Real myth

Marmennill, the Prophet Merman
Caught by accident, it tells the truth out of spite.
Rarity
Common
Category
Monster
ATK
800
DEF
1000
Level
3
Type
Beast-Warrior
Element
Water
Constellations
Moon · Leviathan

The myth

The marmennill is a merman of Icelandic tradition, a wise creature living in the depths who knows the future. In the Landnámabók, the book of Iceland's first settlers, a fisherman named Grímr hooks a marmennill and asks it about fate. The creature answers that he need know nothing, for he will die before spring, and that his son should settle wherever the mare Skálm lies down under her load. And so it happened. In later tradition the hafmaðr, or havmann, lives on as a figure of sea folklore.

Why it has this power

A level 3 Common with ATK 800 and DEF 1000: a prophet, not a fighter. A Water Beast-Warrior, under Moon and Leviathan, the constellations of the deep sea. It holds the field and feeds water fusions, while its uncomfortable truth hangs over the duel.

Did you know

The Landnámabók records some four hundred settlers of Iceland, and among its genealogies it keeps stories like the marmennill's.

Connections

  • In Björn Greenshield's deck
  • In Sigrun Runedaughter's deck

Where to get it

  • Daily Offering: 0% per pack (Common 64% per card)
  • Welcome Pack: 0.97% per pack (Common 70% per card)
  • Traveler's Pack: 0.88% per pack · 5.2% in the themed pack (Common 64% per card)
  • Bronze Reliquary: 0.86% per pack · 5.1% in the themed pack (Common 62% per card)
  • Silver Reliquary: 0.67% per pack · 4% in the themed pack (Common 49% per card)
  • Golden Reliquary: 0.46% per pack · 2.7% in the themed pack (Common 33% per card)
  • Daily Showcase: Shows up on about 0.69% of days · 150 gold
  • Craft with card dust: 40 dust
  • Crossing of Myths: Can be offered as a reward during a crossing (the card stays in the crossing deck).

Sources

  1. Landnámabók — Store norske leksikon
  2. havmann — Store norske leksikon